Well, that is, not in gameplay terms as it mostly follows the same rules as any other traditional shooter. The sten gun is the most accurate submachinegun, but overheats quickly. Armed only with a pistol and knife, it’s up to you to A: get some more guns and B: find out just what those nazis are up to. The opening (in-engine) cutscene sees him overpowering a guard and busting out. However, no poxy cell can hold such a rugged hero for long. At the start of the game the mission isn’t going too well for BJ – he’s been taken captive. He’s on a mission to uncover secret Nazi superweapon projects, relating to the occult and to cybernetics research. You take on the role of American special forces soldier BJ Blaskowitz. Er, sorry, we’re not really into such things here.Īnyway Return to Castle Wolfenstein isn’t a sequel to what we laughingly call the original game’s “story”. The multiplayer is apparently a different beast, with character-class based capture-the-flag or something. For the purposes of this review we’re just looking at the single player game, developed by Grey Matter studios. iD didn’t actually create the game themselves – rather they kept to the role of overseers and brought in two separate studios to do the developing work. The engine meanwhile is Id’s Tech 3, although I imagine most of us know it better as the one behind Quake 3. The themes are of course, Nazis, zombies, miniguns and a square-jawed American commando. Thus it was ripe for revisiting, taking the basic themes and implementing them in a (then) modern engine. Such is the pace of technology that by 2001 it was already a museum piece, and looked back on with nostalgia by shooter fans. Well, except that Ultima Underworld was more advanced but hey, it’s Wolfenstein that everyone noticed. It’s the shooter’s version of the primordial fish crawling out of the sea half a billion years ago. Nowadays it’s all rather flat, cartoony and bleepy but it still earns recognition from gamers as the vital common ancestor. It is however widely regarded as the starting point for the First Person Shooter as we know it, with smooth-scrolling interior environments and texture-mapped walls. There were after all even more ancient ancestors out there, and defining things that widely you can throw in a lot of games, even flight sims. Wolfenstein 3D wasn’t, to be accurate, the first ever game to let you view a 3D world from a first-person perspective and shoot things. Approaching an airbase – perfect sniping opportunity.
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